Contents
Twenty-five sections and the closing columns. Every one renders the shipped components.Each page imports the real components from $lib and renders
them from the fixtures their tests use. Where a page shows something that is documentation rather
than product — §01's swatches, §06's icon contact sheet — it says so on the page.
- 01 Foundations Surface, ink, steel — the only non-sticky colors on the board.
- 02 Sticky grammar Twelve types, canonical colors. Color carries meaning; nothing else on the board may use these hues.
- 03 Anatomy & states One component, one geometry, twelve fills.
- 04 Connectors Three types, one steel color, distinguished by line style. Never by hue.
- 05 Board structure Lanes for the timeline, free zones for everything not yet placed.
- 06 Canvas chrome Monochrome by rule, so the board is the only thing with color.
- 07 Panels Where async rigor lives: detail, discussion, and the facilitator's review queue.
- 08 Empty & onboarding A blank board asks one question at a time.
- 09 Bounded contexts Who owns the language. A dashed steel region carrying a cloud mark; a flat-bottomed cloud once collapsed.
- 10 Worked example — vendor onboarding change 22 steps, 4 phases, 6 context segments. Scroll right.
- 11 Non-linear flow Parallel tracks inside a context. Structure that guides, not a grid that traps.
- 12 Unknown & abstracted flow What we don't know yet, and what we have chosen not to show.
- 13 Context map — the integration view Same model, zoomed out to the seams between teams. Contexts collapse to flat-bottomed clouds.
- 14 Bounded context canvas Drill into one region. The ddd-crew canvas v5 layout, in this system's hand.
- 15 Terms & definitions A dictionary per bounded context, read where the word is used.
- 16 BPMN 2.0 view The same board in executable notation, and back again.
- 17 Talking about an element One thread per sticky. People and the facilitator write in the same place.
- 18 The facilitator A proactive actor with three interaction modes, not a chat box.
- 19 Two primitives, five places The ordinal chip and the matrix. Build once, reuse everywhere.
- 20 Ruled ground A third ground treatment: here, position carries a score.
- 21 Naming the crossing The hollow square becomes the place the contract is written.
- 22 Stakeholder map Influence against interest, on a 3×3 lattice. Ruled ground.
- 23 Core domain chart A projection of the canvas chips. Classification by frame weight, never by fill.
- 24 CML — the sixth tab A lossy export today. The parking tray is the honest part.
- 25 Domain message flow — the messaging view One scenario, ordered messages between contexts, actors and systems.
- 26 Do / Don't The two columns that close the document.